Joyce in the selected lavender-and-gold brand portrait

GOOD GAMES. A BRIGHTER WORLD.

JOYCE MI

Global Game Copilot

Strategy · Monetization · Global Publishing · AI

Define the category.
Build the system.

From product judgment to global execution. I connect games, data, people and AI to turn ambitious ideas into operating businesses.

Joyce signature-style brand mark

Better Games.
A Kinder World.

GLOBAL PERSPECTIVE · HUMAN SPARK

SCROLL TO EXPLORE ↓

15+years in games & product¹

10+studios · 500+ collaborators¹

Microsoft · Tencent
Zynga · Gameloft
Career experience

Game OperationsAuthor & framework builder

ABOUT JOYCE

A global mind.
A human spark.

I’m Joyce Mi, founder of GGC. My work connects category strategy and flagship-product development with the operating systems underneath: data, monetization, LiveOps, global publishing and teams.

Earlier work across Microsoft, Tencent, Zynga and Gameloft shaped a perspective that is both analytical and hands-on. Today I’m applying it to games and AI-native consumer experiences.

Explore career & evidence
Joyce wearing her royal-blue GGC T-shirt
JOYCE MI · FOUNDER, GGC

Global, not generic

Product, market and culture belong in one conversation.

Strategic, then practical

A clear decision, an owner and a working next step.

Technology, with heart

Games and AI should create more human possibility.

“Better Games.
A Kinder World.
”

EXECUTIVE PROFILE

Global operator. Growth partner. Builder.

Senior game experience matters when the work is not a single task but a chain of product, growth, publishing and operating decisions.

WHAT JOYCE CAN OWN

From category judgment to global operating results.

Joyce connects category strategy, product and R&D interface, monetization, LiveOps, UA, global publishing, data and organization. The role can be advisory, fractional executive or a long-term strategic growth partnership.

15+Years in games & product
ZyngaPM · Led multiple producers · CityVille · FarmVille · Arcade
10+ · 500+Studios · 500+ collaboration network
+700 bpsChinese CityVille D1 retention on that scoped project
Microsoft · Tencent
Zynga · Gameloft
Career experience across four major game companies
Author · MentorPublished author · Tencent entrepreneurship-community mentor

SELECTED OPERATING CASES

救产品、造旗舰,把经验变成体系。Turn products into flagships. Turn experience into systems.

从全球旗舰产品,到研发公司、发行体系与AI验证:看清每次经营判断如何落地。From global titles to company-building, publishing systems and AI validation: how operating decisions became action.

AI实践复盘AI practice · Joyce Method

ZYNGA · SOCIAL / SIMS

CityVille 腾讯版与 FarmVille 中文版CityVille Tencent edition & FarmVille Chinese edition

把全球社交游戏模型,落到中国平台的用户行为。Adapt global social-game models to player behavior on Chinese platforms.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
产品经理(PM);带领、统筹多位PM与制作人,主责相应版本的产品经营与商业化。Product Manager; led and coordinated PMs and producers, owning product and commercial operations for these editions.
经营问题Operating problem
平台用户、新手体验、社交传播与付费需要共同建模。Platform behavior, onboarding, social distribution and monetization needed a connected model.
关键动作Critical actions
建立DAU / Revenue Model、K-factor与行为分群,结合用户研究和AB实验,把数据问题转成产品及运营优先级。Built DAU/revenue models, K-factor and behavioral segments; connected player research and A/B experiments to product and operating priorities.
结果与证据Result & evidence
CityVille中国项目职业记录:D1留存提升700 bps,即7个百分点;只对应该项目。Career-reported CityVille China result: D1 retention increased by 700 bps, or 7 percentage points, on that scoped project.
沉淀与迁移Reusable system
留下DAU / 收入模型、实验规则与社交循环评审框架;留存、商业化和传播一起看。Reusable DAU/revenue models, experiment rules and social-loop reviews: assess retention, monetization and distribution together.

ZYNGA · GLOBAL ARCADE

Bubble · Ruby · Slingo 全球产品Bubble · Ruby · Slingo global products

从玩法与数据,到可持续的全球产品经营。Connect gameplay and data to sustainable global product operations.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
产品经理(PM),带领多个PM与制作人,主责全球主产品的经营、数据与商业化。Product Manager leading multiple PMs and producers, with ownership of global product operations, data and monetization.
经营问题Operating problem
多个产品组需要统一产品假设、数据定义、上线节奏与经营判断。Multiple product teams needed shared hypotheses, metric definitions, launch cadence and operating decisions.
关键动作Critical actions
把玩法、Spec、DAU与收入模型、用户研究、实验和发布流程连成一套跨组工作方式。Connected gameplay, specifications, DAU/revenue models, player research, experiments and release processes across teams.
结果与证据Result & evidence
历史主责履历记录了这些产品的上线与商业化经营,并沉淀可跨产品复用的数据和工作规范。The career record documents product launches and commercial ownership, with data and operating practices reused across titles.
沉淀与迁移Reusable system
Arcade先验证核心动作与回访理由,再评估内容供给和长期用户价值。For Arcade, validate the core action and return reason before assessing content supply and long-term player value.

HUOGU · 0 → 1

《武侠Q传》:从立项到商业化Wuxia Q Zhuan: from greenlight to commercialization

把产品规划、经济模型和发行里程碑放进同一张图。Put product planning, economics and launch milestones into one operating plan.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
火谷网络产品总监;负责产品规划、DAU / Revenue Model、定价、上线及跨职能推进。Product Director at Huogu, responsible for planning, DAU/revenue models, pricing, launch and cross-functional execution.
经营问题Operating problem
新品需要同时建立玩法与经济假设、数据验证和团队交付机制。A new title needed gameplay and economic hypotheses, evidence and a delivery organization together.
关键动作Critical actions
把商业化、数值、数据实验、招聘与KR、渠道及上线计划前置,按里程碑推进产品。Brought monetization, economy, experiments, hiring, key results, channels and release planning into the development milestones.
结果与证据Result & evidence
本人原始职业资料记载:历史海内外月流水约人民币6,000万元,峰值过1亿元。流水为项目规模,非净利润或个人收入。First-party career record: historical monthly gross bookings of approximately CNY60m across markets, with a peak above CNY100m. These are project gross bookings.
沉淀与迁移Reusable system
0→1交付同时包含产品、经济与证据;把上线条件写进立项。A zero-to-one launch needs product, economics and evidence together; define launch gates at greenlight.

GAMELOFT · GLOBAL LIVEOPS

全球 MMO / MOBA,与中国区 Minion RushGlobal MMO / MOBA & Minion Rush China

全球经营内核,配合不同地区的运营节奏。A shared operating core, adapted to regional execution.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
亚洲区运营负责人;主责全球Order & Chaos、Heroes of Order & Chaos,以及Minion Rush中国区业务。Head of Asian Operations; owned global operating work on Order & Chaos and Heroes of Order & Chaos, and Minion Rush China.
经营问题Operating problem
跨工作室、地区和平台的版本、经济、活动与数据需要统一协作。Releases, economies, events and data required coordination across studios, regions and platforms.
关键动作Critical actions
统筹选型与竞品、经济与活动、数据、商店及版本准备,建立研发文档模板与跨区经营接口。Coordinated benchmarking, economies, events, analytics, store and release readiness; established documentation templates and regional operating interfaces.
结果与证据Result & evidence
协同10+工作室、500+跨职能网络,形成跨产品的发布与经营机制;500+为协作网络规模。Worked across 10+ studios and a 500+ cross-functional collaboration network, establishing release and operating mechanisms across products.
沉淀与迁移Reusable system
全球化从产品与组织开始:统一指标语言,保留区域内容、平台和商业差异。Globalization starts with product and organization: shared metric definitions, with regional content, platform and commercial adaptations.

FOUNDER / CEO · BUILD

从零组建研发公司与产品团队Building a development company and product teams

在有限资金与时间里,把产品真正推向上线。Ship products within real capital and time constraints.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
北京桃源西谷创始人 / CEO,承担公司经营、团队与研发交付责任。Founder and CEO of Beijing Taoyuan Xigu, responsible for the company, team and development delivery.
经营问题Operating problem
公司初创同时面临产品选择、核心人才、研发预算与发行准备。The new company needed product selection, core talent, development budgets and publishing readiness at once.
关键动作Critical actions
组建工作室,建立预算、Roadmap、招聘和绩效机制,协调市场、法务及外部资源,按产品阶段安排投入。Built the studio, budgets, roadmaps, hiring and performance systems; coordinated market, legal and external resources with stage-based allocation.
结果与证据Result & evidence
原始履历包括单机产品两周上线、棋牌大厅三个月上线;公司经历北京区域性股权市场挂牌。The career record includes a single-player product shipped in two weeks and a card-game lobby in three months, plus a regional equity-market listing.
沉淀与迁移Reusable system
把公司现金、产品组合与继续 / 停项条件一起管理,留下可复用的研发与发布机制。Manage cash, portfolio and continue/stop gates together; preserve reusable development and release systems.

FOUNDER / CMO · PUBLISHING

发行体系搭建与收购后业务协同Publishing systems & post-acquisition operations

把产品、渠道、条款、团队和运营交接串起来。Connect products, channels, terms, teams and operating handoffs.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
发行公司创始人;业务被收购后担任海外集团CMO。Publishing-company founder; later CMO of the overseas group after the business was acquired.
经营问题Operating problem
发行能力需要从关系和临时处理,转成稳定的产品引入、上线和经营流程。Publishing needed repeatable product intake, launch and operating processes alongside partner relationships.
关键动作Critical actions
建立CP引入标准、渠道与商务条款、海外市场计划、发行SOP及团队交接,推进跨集团组织协同。Established developer intake criteria, channels and commercial terms, overseas plans, publishing SOPs and team handoffs across the group.
结果与证据Result & evidence
原始履历记载三天诊断、一周处理积压问题、两周形成稳定发行体系;另一独立广告 / 发行平台建设案例记录收入十倍增长。The career record describes a three-day diagnosis, one week resolving a backlog and two weeks establishing a stable publishing system. A separate advertising/publishing platform case records 10x revenue growth.
沉淀与迁移Reusable system
发行是一套阶段门与责任体系。平台10倍收入案例独立计量,不归因给单一游戏。Publishing needs decision gates and ownership. The platform revenue case is measured separately from individual game outcomes.

ANONYMIZED · TURNAROUND

复杂项目重整:恢复产品与组织连续性Complex turnaround: restoring product and organizational continuity

先恢复经营事实,再决定重建、放大或停止。Recover operating truth, then decide whether to rebuild, scale or stop.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
经营重整与跨职能协同;客户和项目名称脱敏。Operating turnaround and cross-functional coordination; client and title anonymized.
经营问题Operating problem
接手记录包括收入停滞、存量用户流失、人员更替、历史资料与数据断层。The case describes stalled revenue, existing-player loss, personnel changes and gaps in documentation and data.
关键动作Critical actions
先盘点用户与产品资产,恢复指标基线;按P0/P1/P2重排版本、商业化和团队职责,建立周经营复盘。Reviewed player and product assets, restored metric baselines, reprioritized releases, monetization and ownership, and established weekly operating reviews.
结果与证据Result & evidence
沉淀了先恢复数据与组织连续性、再验证经营修复的接管方法。Produced a takeover method that restores data and organizational continuity before evaluating operating recovery.
沉淀与迁移Reusable system
接管清单、指标词典、责任表、修复顺序和阶段评审;对外不沿用币种与周期未确认的收入速记。Reusable takeover checklist, metric dictionary, ownership map, recovery sequence and stage reviews.

GGC · AI-ASSISTED VALIDATION

AI辅助验证:同时看速度与用户价值AI-assisted validation: speed and player value

更早获得能够改变投入决策的证据。Obtain evidence early enough to change investment decisions.

展开案例 · 职责 / 动作 / 结果Read case · role / action / result
我的职责My role
产品验证、创意实验与经营模型设计;沿用脱敏历史项目记录。Product validation, creative experiments and operating-model design, from an anonymized historical case.
经营问题Operating problem
验证周期长,研发试错与素材测试尚未连接长期用户价值。Long validation cycles and disconnected development trials, creative testing and player-value measurement.
关键动作Critical actions
用AI辅助研究和创意供给,把Demo、素材实验、回访和LTV放进同一阶段评审;逐轮决定继续、调整或停止。Used AI-assisted research and creative production, connecting prototypes, creative tests, return behavior and LTV to continue/adjust/stop reviews.
结果与证据Result & evidence
同组历史Before / After:验证10周→4周;素材测试50→160;CTR 1.2%→1.62%;LTV US$12.5→US$16。One historical before/after set: validation 10→4 weeks; creative tests 50→160; CTR 1.2%→1.62%; LTV US$12.5→US$16.
沉淀与迁移Reusable system
保留实验定义和样本边界。以上为原稿历史自述,未独立审计,不代表未来项目效果。Preserve experiment definitions and sample boundaries. These are first-party historical figures, not independently audited or forecasts.

案例依据Joyce本人职业记录与已整理项目资料。历史成果按项目分别计量;客户案例已脱敏,过往雇主不代表现有合作或背书。Based on Joyce’s first-party career and project records. Historical results are scoped by project; client cases are anonymized, and former employers do not imply current endorsement.

AI PRACTICE / 2025–2026

从真实试错,到可复用的决策系统。From real experiments to reusable decision systems.

把问题暴露、假设修正与经验复用的速度,变成下一次产品和经营判断的优势。Surface problems, revise hypotheses and preserve learning to improve the next product and operating decision.

2025.01–02创意探索Creative exploration
2025.02–04工具与效率实验Tools and productivity
2025.04–12商业模式筛选Business-model screening
2026.06–07Agent工作流实验Agent workflow experiments
2026.08–09多产品并行孵化Portfolio incubation
2026.09–10验收与经营决策Acceptance and operating decisions

五个实践复盘Five practice reviews

EXPERIMENT → LEARNING → SYSTEM

AI文明 → 七人办公室AI civilization → Seven-Person Office

从宏大世界缩成可以观察、干预和验证的小组织。Reduce a large world to a small organization that can be observed and tested.

展开实践 · 问题 / 调整 / 沉淀Read review · problem / adjustment / learning
遇到的问题The problem
最初范围过大,变量过多,行为与结果难以验证。The initial scope had too many variables to verify behavior and outcomes.
调整与验证Adjustment & validation
缩到七个角色、一个办公室,观察分工、交接、关系与权力;把角色动作和真实执行分开。Reduced scope to seven roles and one office; explored allocation, handoffs, relationships and power, separating simulation from real execution.
留下的能力Capability retained
留下可交互流程模拟和组织验证问题;浏览器模拟不执行真实外部任务。Produced an interactive workflow simulation and organizational questions. The browser simulation does not execute external tasks.

体验流程模拟 ↗Explore the workflow simulation ↗

EXPERIMENT → LEARNING → SYSTEM

20+ Demo → 产品验收20+ demos → product acceptance

把生成、交互、产品与经营分成四层证据。Separate generation, interaction, product and commercial evidence.

展开实践 · 问题 / 调整 / 沉淀Read review · problem / adjustment / learning
遇到的问题The problem
快速生成多个Demo后,代码可运行仍不能证明用户能完成任务或愿意付费。After rapid prototype generation, runnable code still did not establish task completion or willingness to pay.
调整与验证Adjustment & validation
逐项检查完整路径、错误分支、移动端、上线状态和数据;增加留存、付费意愿与ROI门槛。Added complete-path, failure-state, mobile, release and data checks, followed by retention, willingness-to-pay and ROI gates.
留下的能力Capability retained
沉淀Product Review与分阶段验收;Demo数量作为探索记录单列。Established product reviews and staged acceptance; prototype counts remain an exploration record.

EXPERIMENT → LEARNING → SYSTEM

Bunny:原创卡牌与AI消费体验Bunny: original cards & AI consumer experience

从卡牌、对话与Web / App雏形,进入持续使用和付费验证。Move from cards, conversation and Web/App prototypes toward repeated use and paid validation.

展开实践 · 问题 / 调整 / 沉淀Read review · problem / adjustment / learning
遇到的问题The problem
需要同时对齐需求、支付、权益、数据归因和留存。Requirements, payment, entitlement, attribution and retention needed to work together.
调整与验证Adjustment & validation
按生产可用、留存与回收分阶段验收,检查购买后的真实权益及使用闭环。Applied separate production, retention and payback gates, including post-purchase entitlement and use.
留下的能力Capability retained
形成消费AI产品验收路径;产品发布与商业验证分别记录。Produced a consumer-AI acceptance path; release and commercial validation are tracked separately.

EXPERIMENT → LEARNING → SYSTEM

AI Content / Studio:内容到分发AI Content / Studio: creation to distribution

将图文、视频、多语内容与渠道能力接起来。Connect images, copy, video and multilingual content to channel capability.

展开实践 · 问题 / 调整 / 沉淀Read review · problem / adjustment / learning
遇到的问题The problem
平台接口和UI各有差异,内容生成之后仍需人工审核和发布核验。Platform APIs and interfaces differed; generation still required review and publication verification.
调整与验证Adjustment & validation
按每个渠道的真实能力分发,保留人审、素材版本、发布回执与日志,再比较内容效果。Distributed within each channel’s actual capabilities; retained human review, asset versions, publication receipts and logs before evaluating performance.
留下的能力Capability retained
留下渠道适配、内容质检、回执与复盘SOP;按渠道记录接通状态。Produced channel-adaptation, content-review, receipt and retrospective SOPs, with connection state recorded per channel.

EXPERIMENT → LEARNING → SYSTEM

AI BD Agent:从名单到真人需求AI BD Agent: from lists to real buyer needs

把找人、触达、回复、需求与成交逐级拆开。Track discovery, contact, reply, validated need and sale as distinct stages.

展开实践 · 问题 / 调整 / 沉淀Read review · problem / adjustment / learning
遇到的问题The problem
发出消息后,送达、真人回复和成交仍需要各自验证。A sent message still needed separate evidence for delivery, a human reply and a sale.
调整与验证Adjustment & validation
建立公司与联系人去重、资格门槛、抑制规则和Reply Desk,把真人回复放在流程前面。Established account/contact deduplication, eligibility gates, suppression rules and a reply desk, prioritizing real replies.
留下的能力Capability retained
沉淀可追溯的商务流程与漏斗口径;名单规模与真实客户分别计量。Produced a traceable commercial workflow and funnel definitions; list size and real customers are counted separately.

九类AI探索,共用一套判断系统。Nine experiment categories. A shared decision system.

01

游戏与模拟AI Game & Simulation

范围与行为可验证Verifiable scope and behavior

02

创意工厂AI Creative Factory

创意质量与渠道适配Creative quality and channel fit

03

研究与情报AI Research & Intelligence

来源、口径与时效Sources, definitions and freshness

04

编码与原型AI Coding & Prototyping

完整路径与产品可用Complete flows and usability

05

消费产品AI Consumer Products

留存、付费与权益Retention, payment and entitlement

06

Agent自动化Agent Automation

权限、恢复与人审Permissions, recovery and review

07

分发与商务AI Distribution & BD

送达、回复与需求Delivery, reply and need

08

交易与基础设施AI Commerce & Infrastructure

交易、部署与归因Transactions, deployment and attribution

09

知识与操作系统AI Knowledge & OS

经验复用与资产沉淀Reuse and compounding assets

七大决策门槛:每一关留下证据。Seven decision gates. Evidence at every stage.

G0

机会Opportunity

真实问题与适配Real problem and fit

G1

可行性Feasibility

能力、成本与实现Capability, cost and implementation

G2

可用性Usability

用户能完成任务Users can complete the task

G3

吸引力Desirability

愿意回来、推荐Users return and recommend

G4

商业化Monetization

真实付费与权益Real payment and entitlement

G5

经济性Economics

成本、回本与规模Cost, payback and scale

G6

复用性Reusability

能留下长期资产Creates a lasting asset

执行、商业与组织,三层一起学习。Learn at execution, business and organization levels.

执行层修功能、补接口、回归与发布;商业层重看用户价值、假设和实验;组合层决定加码、停损、复用或迁移。探索 → 筛选 → 构建验证 → 调整回摆 → 资产沉淀,反馈可以返回前一阶段。At execution level, fix, integrate, test and release. At business level, revisit user value, hypotheses and experiments. At portfolio level, scale, stop, reuse or transfer. Explore → select → build/test → adjust → compound, with feedback returning to earlier stages.

依据《AI实践复盘》2026年10月21日八页版与《全球运营与发行实践》10月22日v10。以上记录实验、调整和方法沉淀;各产品的生产可用、留存与付费验证分别验收。Based on the 21 October 2026 eight-page AI practice review and the 22 October v10 global-operations deck. These describe experiments and learning; production readiness, retention and paid validation are assessed separately per product.

JOYCE METHOD / DECIDE · BUILD · COMPOUND

可验证的判断,可执行的系统,可复利的能力。Evidence-based decisions. Executable systems. Compounding capability.

把15年以上的产品、商业化、发行与组织经验,变成团队可以理解、使用和交接的工作方法。Translate 15+ years of product, commercialization, publishing and organizational experience into methods teams can use and transfer.

DECIDE

看方向、定阶段Direction and stage

判断赛道、市场、产品、瓶颈与资源,明确下一项决策。Assess category, market, product, bottlenecks and resources; define the next decision.

BUILD

把判断接进系统Put judgment into systems

将产品、经济、数据、发行与组织转成有负责人的交付。Turn product, economy, data, publishing and organization into owned deliverables.

COMPOUND

让项目留下资产Preserve reusable assets

把结果沉淀为模型、案例、SOP、知识与AI工作流。Codify results as models, cases, SOPs, knowledge and AI workflows.

七个模块,每一项都有交付物。Seven modules, with concrete outputs.

01

战略判断与组合Strategy & portfolio

赛道、市场顺序、投入、立项与停项条件。Category thesis, market sequence, allocation and greenlight/stop gates.

Category Thesis · Decision Memo
02

产品与商业化Product & commercialization

核心循环、新手、成长、经济、付费分层与定价。Core loop, onboarding, progression, economy, payer segments and pricing.

Economy Model · Product Roadmap
03

数据、实验与阶段门Data, experiments & gates

DAU / Revenue、KPI树、分群、基线与实验。DAU/revenue models, KPI trees, cohorts, baselines and experiments.

KPI Tree · Experiment Plan
04

LiveOps与生命周期LiveOps & lifecycle

回访理由、内容供给、活动增量、召回和付费节奏。Return reasons, content supply, event lift, reactivation and monetization cadence.

LiveOps Calendar · Lifecycle Plan
05

全球发行与分发Global publishing & distribution

地区、平台、素材、渠道、回本与扩量条件。Markets, platforms, creatives, channels, payback and scaling gates.

Global Launch System · GTM
06

组织、制作与治理Organization, production & governance

岗位、决策权、WBS、版本、预算与损益复盘。Roles, decision rights, WBS, releases, budgets and P&L reviews.

Org Blueprint · RACI · P&L Review
07

资本、生态与复利Capital, ecosystem & compounding

共建、伙伴、权益、项目组合与可复用IP。Co-builds, partners, rights, portfolios and reusable IP.

Partner Plan · Playbook · AI Workflow

十二条经营原则Twelve operating principles

  1. 阶段先于战略Stage before strategy
  2. 模型先于放大Model before scale
  3. 基线先于目标Baseline before target
  4. 行为先于观点Behavior before opinion
  5. 实验先于争论Experiment before argument
  6. 系统先于症状System before symptom
  7. 商业化内置于产品Commercialization inside product
  8. 全球化是经营重构Globalization as operating redesign
  9. 统一经营语言One operating language
  10. 决策权重于会议Decision rights over meetings
  11. 停止也是有效决策Stop is a valid decision
  12. 每个项目留下IPEvery project leaves IP

七步执行,把判断接到下一轮数据。Seven operating steps, closing the evidence loop.

诊断 → 优先级 → 构建系统 → 运营 → 复盘 → 放大 / 重建 / 停止 → 沉淀。Diagnose → prioritize → build the system → operate → review → scale / rebuild / stop → codify.

首30天:W1全面Review;W2建立KPI基线和P0/P1/P2;W3把需求送进版本;W4回收数据,决定下一周期。具体节奏随项目范围与资料条件约定。First 30 days: W1 review; W2 KPI baselines and priorities; W3 put requirements into releases; W4 recover evidence and decide the next cycle. Timing depends on scope and available inputs.

GGC Intelligence:让方法进入工作流。GGC Intelligence: putting the method into workflows.

Evidence Engine结构化来源;Benchmark Engine统一可比口径;Decision Engine形成选项与取舍;Agent Architecture承接任务、审核、回执与反馈。按模块和项目逐步建设与验证。Evidence Engine structures sources; Benchmark Engine aligns comparable definitions; Decision Engine develops options and trade-offs; Agent Architecture handles tasks, review, receipts and feedback. Built and validated module by module.

依据Joyce Method 35页母稿、10月12日职业与经营体系更新、10月23日四页视觉版。三步为管理框架,七模块为能力结构,七步为执行流程。Based on the 35-page Joyce Method master, the 12 October operating-system update and the 23 October four-page visual edition. Three capabilities frame management; seven modules organize capabilities; seven steps guide execution.

FOUR WORLDS. A BROADER POSSIBILITY.

Where play meets possibility.

Select a world to explore the work.

Social Casino

Social-casino and Casino+ products: player lifecycle, virtual economies, collection systems and LiveOps. Real-money regulation and certification are separate specialist scopes.

THE GGC OPERATING SYSTEM

Ideas into worlds.
Insight into action.

Not disconnected advice. A connected way to define, prove, operate and expand a game business.

Explore each stage →

01

Find the category. Ask the right question.

Market thesis · Player jobs · Product direction · Greenlight criteria

The whole system.
Open to explore.

EXPERT JUDGMENT. CLEAR SCOPE.

Let’s build something
worth playing.

Start with one decision, a focused review or an operating partnership. Paid expertise begins with an agreed scope — no surprise billing and no unlimited “quick questions.”

A CLEAR PLACE TO START

One question. A product. An operating business.

Choose the scope that matches the work. Every option opens its deliverables and boundaries before you enquire.

CNY base fees. USD is indicative at a planning rate of 7.20 CNY/USD, not live FX.

16 scoped engagements
S01

Expert Decision Call

CNY 5,000
per session

1 question; 60-minute call; up to 30-minute pre-read; concise next steps

S02

Executive Diagnostic & Decision Memo

CNY 20,000
per engagement

1 game/decision; up to 20 pages; 2-hour workshop; 2–4-page memo; 1 clarification round

S03

Product, Retention & Monetization Audit

CNY 50,000
from / project

1 game; 1 market; up to 3 benchmarks; KPI baseline; FTUE/economy; prioritized fixes; 90-day roadmap

S04

Global Publishing & GTM Sprint

CNY 80,000
from / project

1 title; up to 2 markets; positioning; channels; launch gates; budget; partner brief

S05

UA & Creative Performance Review

CNY 40,000
from / project

1 title; up to 2 channels/30 creatives; cohort/ROAS; creative tests; stop/scale rules

S06

Economy & LiveOps Blueprint

CNY 60,000
from / project

1 core economy; 90-day event framework; sources/sinks; offers; segments; testing workbook

S07

Organization & Hiring Calibration

CNY 20,000
per scope

Up to 3 roles/JDs; interview rubric; decision rights; hiring sequence; manager workshop

S08

Partner Sourcing & Introduction Readiness

CNY 20,000
from / project

1 partner category; public-source shortlist up to 10; pitch brief; permission-based coordination

S09

Commercial Due Diligence

CNY 80,000
from / project

1 target/product; market and KPI quality; model; team; assumptions; risk and committee questions

S10

Strategic Advisory Retainer

CNY 30,000
per month

1 project; 6 hours/month across 2 calls/pre-read/async; monthly decision log; initial 3-month scope

S11

90-Day Operating Partner

CNY 300,000
from / 90 days

1 title/market; up to 4 principal days/month; weekly review; KPI/WBS; release/LiveOps/UA; monthly P&L

S12

Annual Global Game Copilot

CNY 1,280,000
from / year

12 months; up to 4 principal days/month; quarterly reset; governance; measured improvement

S13

Executive AI Workshop

CNY 38,888
from / half day

Up to 12 participants; 3-hour live session; intake; 1 game-business AI workflow; templates

S14

AI Workflow Pilot

CNY 120,000
from / pilot

4–6 weeks; 1 workflow; up to 2 authorized sources/tools; sandbox; up to 30 evaluation cases; approvals; SOP

S15

Web3 Game Product & Economy Review

CNY 50,000
from / project

1 game; journey; wallet friction; off/on-chain economy assumptions; retention; rollout risks

S16

Game Operating Masterclass / Keynote

CNY 20,000
from / session

Up to 90 minutes; 1 business theme; audience-specific examples; checklist

Indicative fees; final scope and billing currency are agreed before work. Taxes, travel, media and specialist implementation are additional unless included in writing. One delivery language — English or Chinese — is included.

THE CAPABILITY ATLAS

The whole system.
Open to explore.

Fourteen domains, connected through product and business decisions. Open a capability to see the problem, output and measures.

01Category strategy & greenlight+

The problem. New category, unclear product direction.

The work. Market taxonomy, player jobs, competing loops, thesis and kill criteria.

What we measure. Decision quality; hypothesis validation; time to greenlight.

S02 / S04 / S09 →
02Product & R&D interface+

The problem. A product exists but the first sessions do not work.

The work. Core-loop review, FTUE, unlock cadence, requirements and release checklist.

What we measure. Activation; D1/D7 retention; funnel completion.

S03 →
03Analytics & experimentation+

The problem. Many dashboards; no defensible decision.

The work. Metric dictionary, cohort/DAU/revenue/LTV models, event plan, A/B design and source QA.

What we measure. Data validity; experiment cycle time; KPI movement.

S03 / S05 / S11 →
04Economy & monetization+

The problem. Players return but payer conversion or LTV stalls.

The work. Sources/sinks, offers, VIP/pass/subscription, payer segmentation and price testing.

What we measure. Payer conversion; ARPDAU; retention-adjusted LTV.

S03 / S06 →
05LiveOps & lifecycle+

The problem. Calendar is busy but commercial rhythm is weak.

The work. Event portfolio, seasonality, lifecycle triggers, win-back and live review cadence.

What we measure. Event lift vs baseline; retention; reactivation.

S06 / S11 →
06UA & creative systems+

The problem. Spend grows faster than player value.

The work. Channel economics, creative taxonomy, test design, budgets and stop/scale rules.

What we measure. CPI; cohort ROAS; payback; creative learning velocity.

S05 / S11 →
07Global publishing & localization+

The problem. Strong R&D; overseas operating layer missing.

The work. Market sequencing, launch gates, channel strategy, localization briefs and release operations.

What we measure. Readiness; market cohort economics; issue backlog.

S04 / S11 →
08Community, PR & distribution+

The problem. Traffic, content, community and brand work in silos.

The work. Positioning, editorial cadence, KOL brief, community/CS feedback loop and partner map.

What we measure. Qualified traffic; feedback resolution; community conversion.

S04 / S08 / S14 →
09Organization & operating governance+

The problem. Founder is the default escalation point.

The work. Role scorecards, RACI, hiring sequence, WBS, reviews and P&L/portfolio allocation.

What we measure. Cycle time; ownership clarity; milestones; burn control.

S07 / S11 / S12 →
10Partnerships & commercial diligence+

The problem. A deal has access but no defensible business case.

The work. Partner criteria, consent-based introductions, commercial brief, data questions and scenario model.

What we measure. Qualified meetings; decision completeness; agreed next action.

S08 / S09 →
11Web3 game commercial design+

The problem. A token story exists; the player proposition is weak.

The work. Player value, onboarding, off/on-chain economy boundaries, community and GTM.

What we measure. Player retention and product use; not token price.

S15 →
12AI-native operating infrastructure+

The problem. AI creates drafts but not repeatable operating processes.

The work. Research-to-decision, retrieval, content QA, CRM briefs, reporting, evaluation and approval.

What we measure. Time per task; accuracy; rework; adoption; cost per useful output.

S13 / S14 →
13AI-native consumer product incubation+

The problem. An idea needs a testable, monetizable product.

The work. Conversation/voice UX, memory boundaries, paywall experiments, analytics and rollout roadmap.

What we measure. Activation; willingness to pay; retention; safety/quality.

S02 / S03 / S14 →
14Methods, education & executive communication+

The problem. Teams need transferable judgment, not another deck.

The work. Operating playbooks, case-based workshops, decision memos and management education.

What we measure. Skill application; decision quality; follow-through.

S02 / S13 / S16 →

AI ENABLEMENT

Less repetition.
More possibility.

Human judgment leads. AI supports evidence gathering, creative learning and operating rhythm — with evaluation and human approval built in.

Research → decision

Source-linked intelligence, decision briefs and a reusable knowledge base.

Content → learning

Creative briefs, localized variants, review and test-result synthesis.

Data → operating rhythm

KPI commentary, anomaly triage, meeting briefs and owned follow-ups.

COMMON BUSINESS QUESTIONS

Twelve anonymized service scenarios. These describe work that can be scoped; they are not claims of verified client results.

Explore the 12 scenarios +
01

An operating question that will not go away

Unclear symptoms, inconsistent priorities, repeated ad-hoc requests.

A bounded decision session; assumptions, decision owner and follow-up scope.

02

A category or benchmark mismatch

The reference game, market or business model may not match the product.

A category-fit assessment and decision memo.

03

UA spend without a defensible growth case

Acquisition, retention and payback tell conflicting stories.

A read-only UA review with scoped commercial recommendations.

04

A product and its website tell different stories

Positioning, player proposition and commercial messaging do not align.

Product/positioning assessment and a prioritized brief.

05

The wrong role is being recruited

Title, seniority, responsibilities and evaluation criteria are unclear.

Role scorecards, JD calibration and an interview rubric.

06

An introduction without a fit case

A senior contact is requested before the purpose or value exchange is clear.

Partner research, a permission-based introduction brief and coordination.

07

A number looks persuasive but its definition does not

Annual versus cumulative; revenue versus profit; inconsistent currencies.

Source and metric-definition review for a bounded decision.

08

Adjacent game categories get treated as interchangeable

Social Casino, real-money products and machine-based gaming require distinct analysis.

Product/category and team-fit review; specialist questions where needed.

09

R&D is ready but the publishing layer is not

Markets, channels, launch ownership and commercial assumptions are disconnected.

A scoped publishing/GTM assessment or sprint.

10

The product ships but operating ownership disappears

Release, staffing and post-launch responsibilities are unclear.

Organization and handoff assessment; an operating mandate if required.

11

Metrics exist but commercial priorities do not

Data, economy and player lifecycle are reviewed in separate conversations.

A product, monetization or LiveOps review with agreed boundaries.

12

Expert access has become an unlimited inbox

Repeated advice has no scope, capacity ceiling or commercial agreement.

A prepaid, capacity-bounded advisory retainer and decision log.

PUBLIC VOICE & CREDENTIALS

Ideas are useful when they become public, testable and reusable.

Follow the work through LinkedIn, published writing, public talks and verified industry roles.

BOOK

Publications

Author of Game Operations and Global Expansion: Strategies, Methods, and Skills, published by China Machine Press in 2024 under the byline Ai Xiaomi / 艾小米.

Publisher reference ↗

ROLES

Honors & industry roles

Tencent entrepreneurship-community mentor and industry educator. Award and conference applications are never presented as wins before formal acceptance.

View public reference ↗
Game Operations and Global Expansion — Joyce Mi

ENGLISH KINDLE PREORDER · FREE WORKSHEET

Game Operations and Global Expansion · Joyce Mi

Current reader edition: eight chapters, 76 sections and illustrated frameworks. Start with a free five-question game operating checklist; check Amazon for the English Kindle preorder.

English Kindle preorder is scheduled for 31 January 2027; final KDP manuscript submission is pending. Chinese and toolkit checkouts are not active; Amazon displays live pricing and order terms.

NEWS · RECOGNITION · SPEAKING

A career is stronger when the evidence stays visible.

Selected awards, published work, speaking appearances and recent public thinking — with direct links to the original record.

ANNUAL PARTNERSHIP

Buy senior judgment once. Keep it inside the business all year.

For teams with a real product, funding and global ambition. Annual work is designed around executive judgment, operating cadence, measurable priorities and the client’s own execution team.

01

Executive Advisory

CNY 880,000+ / year

Board-level and founder-level judgment: product, market, portfolio, quarterly reviews and major decisions.

03

Strategic Growth Partner

CNY 1,980,000+ / year + performance participation

Long-term partnership for global scale, with success mechanics agreed against a written baseline and attribution rules.

Discuss annual partnership ↗

Reference annual models. Final scope, capacity, decision rights, performance mechanics and billing are confirmed in the written SOW.

HOW WE WORK

A clear beginning.
A working next chapter.

01 / Define the scope

One product, one decision, authorized data and an accountable sponsor.

02 / Build the plan

Baseline, priorities, deliverables, decision rights and an implementation owner.

03 / Review & move

Review outcomes against the baseline. Renew, adjust or stop on evidence.

Career, scope & evidence +

Career and project records are first-party materials. Chinese CityVille: reported D1 retention improvement of 700 basis points (7 percentage points). The 500+ figure refers to a collaboration network, not direct reports. Company names describe past experience, not endorsements. Results are project-specific, not guarantees.

Zynga — Product Manager, leading multiple producers; led product and commercial operations for CityVille’s Tencent edition, FarmVille’s Chinese edition, and global Bubble, Ruby and Slingo. Gameloft — Head of Asian Operations; led global Order & Chaos and Heroes of Order & Chaos, and Minion Rush in China. Founder — built development and publishing teams, launch processes and GGC.

Career record ↗ · Publisher reference ↗
Commercial terms & important boundaries +

Proposed terms: calls and workshops prepaid; projects 50% at kickoff / 50% at handoff; retainers monthly in advance. The written agreement controls. No guaranteed revenue, ranking, fundraising or contacts. Web3 work is commercial/product advisory, not legal, investment or smart-contract security advice. Body, Mind & Spirit work is product design and research, not medical treatment.

Pricing context & research notes +

The existing market research compares scoped provider offers, not a statistical market median. Its references include O-CMO, Acculead and Ocean View Games. GGC prices are proposed specialist fees; a written scope governs each engagement.

O-CMO ↗ · Acculead ↗ · Ocean View Games ↗

LET’S BUILD A BRIGHTER TOMORROW

Your next chapter
starts with a decision.

Tell me what you are building, where you want to go and the decision that needs clarity.

A 15-minute fit conversation can clarify scope. Product diagnosis and substantive advice are paid engagements.

Joyce signature-style brand mark
YOUR SELECTED ENGAGEMENTExpert Decision CallCNY 5,000

An enquiry only. Scope, fee and availability are confirmed separately.

This form prepares a local email draft. Nothing is submitted, stored or booked automatically. Do not enter credentials or confidential data.

What’s included

Principal capacity

Scope boundaries

Indicative fees; final scope and billing currency are agreed before work. Taxes, travel, media and specialist implementation are additional unless included in writing. One delivery language — English or Chinese — is included.