Joyce in the selected lavender-and-gold brand portrait

GOOD GAMES. A BRIGHTER WORLD.

JOYCE MI

Global Game Copilot

Strategy · Monetization · Global Publishing · AI

Define the category.
Build the system.

From product judgment to global execution. I connect games, data, people and AI to turn ambitious ideas into operating businesses.

Joyce signature-style brand mark

Better Games.
A Kinder World.

GLOBAL PERSPECTIVE · HUMAN SPARK

SCROLL TO EXPLORE ↓

15+years in games & product¹

10+studios · 500+ collaborators¹

Microsoft · Tencent
Zynga · Gameloft
Career experience

Game OperationsAuthor & framework builder

ABOUT JOYCE

A global mind.
A human spark.

I’m Joyce Mi, founder of GGC. My work connects category strategy and flagship-product development with the operating systems underneath: data, monetization, LiveOps, global publishing and teams.

Earlier work across Microsoft, Tencent, Zynga and Gameloft shaped a perspective that is both analytical and hands-on. Today I’m applying it to games and AI-native consumer experiences.

Explore career & evidence
Joyce wearing her royal-blue GGC T-shirt
JOYCE MI · FOUNDER, GGC

Global, not generic

Product, market and culture belong in one conversation.

Strategic, then practical

A clear decision, an owner and a working next step.

Technology, with heart

Games and AI should create more human possibility.

“Better Games.
A Kinder World.
”

EXECUTIVE PROFILE

Global operator. Growth partner. Builder.

Senior game experience matters when the work is not a single task but a chain of product, growth, publishing and operating decisions.

WHAT JOYCE CAN OWN

From category judgment to global operating results.

Joyce connects category strategy, product and R&D interface, monetization, LiveOps, UA, global publishing, data and organization. The role can be advisory, fractional executive or a long-term strategic growth partnership.

15+Years in games & product
ZyngaPM · Led multiple producers · CityVille · FarmVille · Arcade
10+ · 500+Studios · 500+ collaboration network
+700 bpsChinese CityVille D1 retention on that scoped project
Microsoft · Tencent
Zynga · Gameloft
Career experience across four major game companies
Author · MentorPublished author · Tencent entrepreneurship-community mentor

FOUR WORLDS. A BROADER POSSIBILITY.

Where play meets possibility.

Select a world to explore the work.

Social Casino

Social-casino and Casino+ products: player lifecycle, virtual economies, collection systems and LiveOps. Real-money regulation and certification are separate specialist scopes.

THE GGC OPERATING SYSTEM

Ideas into worlds.
Insight into action.

Not disconnected advice. A connected way to define, prove, operate and expand a game business.

Explore each stage →

01

Find the category. Ask the right question.

Market thesis · Player jobs · Product direction · Greenlight criteria

The whole system.
Open to explore.

EXPERT JUDGMENT. CLEAR SCOPE.

Let’s build something
worth playing.

Start with one decision, a focused review or an operating partnership. Paid expertise begins with an agreed scope — no surprise billing and no unlimited “quick questions.”

A CLEAR PLACE TO START

One question. A product. An operating business.

Choose the scope that matches the work. Every option opens its deliverables and boundaries before you enquire.

CNY base fees. USD is indicative at a planning rate of 7.20 CNY/USD, not live FX.

16 scoped engagements
S01

Expert Decision Call

CNY 5,000
per session

1 question; 60-minute call; up to 30-minute pre-read; concise next steps

S02

Executive Diagnostic & Decision Memo

CNY 20,000
per engagement

1 game/decision; up to 20 pages; 2-hour workshop; 2–4-page memo; 1 clarification round

S03

Product, Retention & Monetization Audit

CNY 50,000
from / project

1 game; 1 market; up to 3 benchmarks; KPI baseline; FTUE/economy; prioritized fixes; 90-day roadmap

S04

Global Publishing & GTM Sprint

CNY 80,000
from / project

1 title; up to 2 markets; positioning; channels; launch gates; budget; partner brief

S05

UA & Creative Performance Review

CNY 40,000
from / project

1 title; up to 2 channels/30 creatives; cohort/ROAS; creative tests; stop/scale rules

S06

Economy & LiveOps Blueprint

CNY 60,000
from / project

1 core economy; 90-day event framework; sources/sinks; offers; segments; testing workbook

S07

Organization & Hiring Calibration

CNY 20,000
per scope

Up to 3 roles/JDs; interview rubric; decision rights; hiring sequence; manager workshop

S08

Partner Sourcing & Introduction Readiness

CNY 20,000
from / project

1 partner category; public-source shortlist up to 10; pitch brief; permission-based coordination

S09

Commercial Due Diligence

CNY 80,000
from / project

1 target/product; market and KPI quality; model; team; assumptions; risk and committee questions

S10

Strategic Advisory Retainer

CNY 30,000
per month

1 project; 6 hours/month across 2 calls/pre-read/async; monthly decision log; initial 3-month scope

S11

90-Day Operating Partner

CNY 300,000
from / 90 days

1 title/market; up to 4 principal days/month; weekly review; KPI/WBS; release/LiveOps/UA; monthly P&L

S12

Annual Global Game Copilot

CNY 1,280,000
from / year

12 months; up to 4 principal days/month; quarterly reset; governance; measured improvement

S13

Executive AI Workshop

CNY 38,888
from / half day

Up to 12 participants; 3-hour live session; intake; 1 game-business AI workflow; templates

S14

AI Workflow Pilot

CNY 120,000
from / pilot

4–6 weeks; 1 workflow; up to 2 authorized sources/tools; sandbox; up to 30 evaluation cases; approvals; SOP

S15

Web3 Game Product & Economy Review

CNY 50,000
from / project

1 game; journey; wallet friction; off/on-chain economy assumptions; retention; rollout risks

S16

Game Operating Masterclass / Keynote

CNY 20,000
from / session

Up to 90 minutes; 1 business theme; audience-specific examples; checklist

Indicative fees; final scope and billing currency are agreed before work. Taxes, travel, media and specialist implementation are additional unless included in writing. One delivery language — English or Chinese — is included.

THE CAPABILITY ATLAS

The whole system.
Open to explore.

Fourteen domains, connected through product and business decisions. Open a capability to see the problem, output and measures.

01Category strategy & greenlight+

The problem. New category, unclear product direction.

The work. Market taxonomy, player jobs, competing loops, thesis and kill criteria.

What we measure. Decision quality; hypothesis validation; time to greenlight.

S02 / S04 / S09 →
02Product & R&D interface+

The problem. A product exists but the first sessions do not work.

The work. Core-loop review, FTUE, unlock cadence, requirements and release checklist.

What we measure. Activation; D1/D7 retention; funnel completion.

S03 →
03Analytics & experimentation+

The problem. Many dashboards; no defensible decision.

The work. Metric dictionary, cohort/DAU/revenue/LTV models, event plan, A/B design and source QA.

What we measure. Data validity; experiment cycle time; KPI movement.

S03 / S05 / S11 →
04Economy & monetization+

The problem. Players return but payer conversion or LTV stalls.

The work. Sources/sinks, offers, VIP/pass/subscription, payer segmentation and price testing.

What we measure. Payer conversion; ARPDAU; retention-adjusted LTV.

S03 / S06 →
05LiveOps & lifecycle+

The problem. Calendar is busy but commercial rhythm is weak.

The work. Event portfolio, seasonality, lifecycle triggers, win-back and live review cadence.

What we measure. Event lift vs baseline; retention; reactivation.

S06 / S11 →
06UA & creative systems+

The problem. Spend grows faster than player value.

The work. Channel economics, creative taxonomy, test design, budgets and stop/scale rules.

What we measure. CPI; cohort ROAS; payback; creative learning velocity.

S05 / S11 →
07Global publishing & localization+

The problem. Strong R&D; overseas operating layer missing.

The work. Market sequencing, launch gates, channel strategy, localization briefs and release operations.

What we measure. Readiness; market cohort economics; issue backlog.

S04 / S11 →
08Community, PR & distribution+

The problem. Traffic, content, community and brand work in silos.

The work. Positioning, editorial cadence, KOL brief, community/CS feedback loop and partner map.

What we measure. Qualified traffic; feedback resolution; community conversion.

S04 / S08 / S14 →
09Organization & operating governance+

The problem. Founder is the default escalation point.

The work. Role scorecards, RACI, hiring sequence, WBS, reviews and P&L/portfolio allocation.

What we measure. Cycle time; ownership clarity; milestones; burn control.

S07 / S11 / S12 →
10Partnerships & commercial diligence+

The problem. A deal has access but no defensible business case.

The work. Partner criteria, consent-based introductions, commercial brief, data questions and scenario model.

What we measure. Qualified meetings; decision completeness; agreed next action.

S08 / S09 →
11Web3 game commercial design+

The problem. A token story exists; the player proposition is weak.

The work. Player value, onboarding, off/on-chain economy boundaries, community and GTM.

What we measure. Player retention and product use; not token price.

S15 →
12AI-native operating infrastructure+

The problem. AI creates drafts but not repeatable operating processes.

The work. Research-to-decision, retrieval, content QA, CRM briefs, reporting, evaluation and approval.

What we measure. Time per task; accuracy; rework; adoption; cost per useful output.

S13 / S14 →
13AI-native consumer product incubation+

The problem. An idea needs a testable, monetizable product.

The work. Conversation/voice UX, memory boundaries, paywall experiments, analytics and rollout roadmap.

What we measure. Activation; willingness to pay; retention; safety/quality.

S02 / S03 / S14 →
14Methods, education & executive communication+

The problem. Teams need transferable judgment, not another deck.

The work. Operating playbooks, case-based workshops, decision memos and management education.

What we measure. Skill application; decision quality; follow-through.

S02 / S13 / S16 →

AI ENABLEMENT

Less repetition.
More possibility.

Human judgment leads. AI supports evidence gathering, creative learning and operating rhythm — with evaluation and human approval built in.

Research → decision

Source-linked intelligence, decision briefs and a reusable knowledge base.

Content → learning

Creative briefs, localized variants, review and test-result synthesis.

Data → operating rhythm

KPI commentary, anomaly triage, meeting briefs and owned follow-ups.

COMMON BUSINESS QUESTIONS

Twelve anonymized service scenarios. These describe work that can be scoped; they are not claims of verified client results.

Explore the 12 scenarios +
01

An operating question that will not go away

Unclear symptoms, inconsistent priorities, repeated ad-hoc requests.

A bounded decision session; assumptions, decision owner and follow-up scope.

02

A category or benchmark mismatch

The reference game, market or business model may not match the product.

A category-fit assessment and decision memo.

03

UA spend without a defensible growth case

Acquisition, retention and payback tell conflicting stories.

A read-only UA review with scoped commercial recommendations.

04

A product and its website tell different stories

Positioning, player proposition and commercial messaging do not align.

Product/positioning assessment and a prioritized brief.

05

The wrong role is being recruited

Title, seniority, responsibilities and evaluation criteria are unclear.

Role scorecards, JD calibration and an interview rubric.

06

An introduction without a fit case

A senior contact is requested before the purpose or value exchange is clear.

Partner research, a permission-based introduction brief and coordination.

07

A number looks persuasive but its definition does not

Annual versus cumulative; revenue versus profit; inconsistent currencies.

Source and metric-definition review for a bounded decision.

08

Adjacent game categories get treated as interchangeable

Social Casino, real-money products and machine-based gaming require distinct analysis.

Product/category and team-fit review; specialist questions where needed.

09

R&D is ready but the publishing layer is not

Markets, channels, launch ownership and commercial assumptions are disconnected.

A scoped publishing/GTM assessment or sprint.

10

The product ships but operating ownership disappears

Release, staffing and post-launch responsibilities are unclear.

Organization and handoff assessment; an operating mandate if required.

11

Metrics exist but commercial priorities do not

Data, economy and player lifecycle are reviewed in separate conversations.

A product, monetization or LiveOps review with agreed boundaries.

12

Expert access has become an unlimited inbox

Repeated advice has no scope, capacity ceiling or commercial agreement.

A prepaid, capacity-bounded advisory retainer and decision log.

PUBLIC VOICE & CREDENTIALS

Ideas are useful when they become public, testable and reusable.

Follow the work through LinkedIn, published writing, public talks and verified industry roles.

BOOK

Publications

Author of Game Operations and Global Expansion: Strategies, Methods, and Skills, published by China Machine Press in 2024 under the byline Ai Xiaomi / 艾小米.

Publisher reference ↗

ROLES

Honors & industry roles

Tencent entrepreneurship-community mentor and industry educator. Award and conference applications are never presented as wins before formal acceptance.

View public reference ↗

NEWS · RECOGNITION · SPEAKING

A career is stronger when the evidence stays visible.

Selected awards, published work, speaking appearances and recent public thinking — with direct links to the original record.

ANNUAL PARTNERSHIP

Buy senior judgment once. Keep it inside the business all year.

For teams with a real product, funding and global ambition. Annual work is designed around executive judgment, operating cadence, measurable priorities and the client’s own execution team.

01

Executive Advisory

CNY 880,000+ / year

Board-level and founder-level judgment: product, market, portfolio, quarterly reviews and major decisions.

03

Strategic Growth Partner

CNY 1,980,000+ / year + performance participation

Long-term partnership for global scale, with success mechanics agreed against a written baseline and attribution rules.

Discuss annual partnership ↗

Reference annual models. Final scope, capacity, decision rights, performance mechanics and billing are confirmed in the written SOW.

HOW WE WORK

A clear beginning.
A working next chapter.

01 / Define the scope

One product, one decision, authorized data and an accountable sponsor.

02 / Build the plan

Baseline, priorities, deliverables, decision rights and an implementation owner.

03 / Review & move

Review outcomes against the baseline. Renew, adjust or stop on evidence.

Career, scope & evidence +

Career and project records are first-party materials. Chinese CityVille: reported D1 retention improvement of 700 basis points (7 percentage points). The 500+ figure refers to a collaboration network, not direct reports. Company names describe past experience, not endorsements. Results are project-specific, not guarantees.

Zynga — Product Manager, leading multiple producers; led product and commercial operations for CityVille’s Tencent edition, FarmVille’s Chinese edition, and global Bubble, Ruby and Slingo. Gameloft — Head of Asian Operations; led global Order & Chaos and Heroes of Order & Chaos, and Minion Rush in China. Founder — built development and publishing teams, launch processes and GGC.

Career record ↗ · Publisher reference ↗
Commercial terms & important boundaries +

Proposed terms: calls and workshops prepaid; projects 50% at kickoff / 50% at handoff; retainers monthly in advance. The written agreement controls. No guaranteed revenue, ranking, fundraising or contacts. Web3 work is commercial/product advisory, not legal, investment or smart-contract security advice. Body, Mind & Spirit work is product design and research, not medical treatment.

Pricing context & research notes +

The existing market research compares scoped provider offers, not a statistical market median. Its references include O-CMO, Acculead and Ocean View Games. GGC prices are proposed specialist fees; a written scope governs each engagement.

O-CMO ↗ · Acculead ↗ · Ocean View Games ↗

LET’S BUILD A BRIGHTER TOMORROW

Your next chapter
starts with a decision.

Tell me what you are building, where you want to go and the decision that needs clarity.

A 15-minute fit conversation can clarify scope. Product diagnosis and substantive advice are paid engagements.

Joyce signature-style brand mark
YOUR SELECTED ENGAGEMENTExpert Decision CallCNY 5,000

An enquiry only. Scope, fee and availability are confirmed separately.

This form prepares a local email draft. Nothing is submitted, stored or booked automatically. Do not enter credentials or confidential data.

What’s included

Principal capacity

Scope boundaries

Indicative fees; final scope and billing currency are agreed before work. Taxes, travel, media and specialist implementation are additional unless included in writing. One delivery language — English or Chinese — is included.